

Materials\models\survivors\teenangst\zoey_color.vmt Materials\models\survivors\teenangst\zoey_color.vtf You can use absolute paths but it probably won’t work as they get encoded into the. Whatever you put here will get stored in the. Inside of it, create a list of files with relative paths. And finally the inputs a file which contains a list inside. Next comes the final filename that you would like it to have. What this does is it points to vpk.exe which will generate a valve package. "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bin\vpk.exe" a "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\ myFinalPackNameHere.vpk" C:\l4d2Edit\Working\mySkin\zoeyfiles.txt Now you can start modifying the texture in photoshop.Īdding the new texture into the game takes a little while. Select File->Export and save out the TGA. You should now see the texturemap in all it’s detail.Install a piece of software called VTFEdit. Drag \Root\Materials\Models\Survivors\ into a folder on your hard drive. In GCFScape press open and select pak01_dir.vpk. The pak01_dir.vpk file is the header for the remaining. Inside of the L4D folder in steam’s apps are a bunch of files with the name pak01_#.vpk and pak01_dir.vpk. Download a piece of software called GCFScape.

If there is an easier way of doing this, let me know. Well it isn’t as self explanatory as I would have liked but I eventually figured it out. I read about the Steam workshop today and every day at lunch we play Left 4 Dead 2, so I figured why not figure out how it works and try modifying a survivors texturemap.
